Vardir

Female Elven Highwaywoman

She is an adult elf with brown eyes, dyed red hair in a ponytail, and medium brown skin.

Personality Traits: Tired, Tolerant.

Alignment: neutral evil.

She is a follower of Vastra. (NE)

Born: 495 AC (Age 305)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Idrilth)

Mother: Yavande the First (Deceased)

Father: Gildny the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 10 9 9 8
-2 +2 -1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: neutral evil

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +4, Stealth +4, Deception +1

Abilities:

  • Fey Ancestry. Vardir has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Vardir can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Vardir knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Island Hopping" By Frank Strickland

Widely considered the definitive guide to sailing the Ataland seas. Packed with practical advice but consciously short of actual maps. When making a survival check at sea, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 cp Flask or tankard 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 2 sp 7 cp Money Pouch Vardir's money pouch. It has 1 gp, 20 sp and 27 cp in it. 1 lb.
1 Stale fish A stale fish.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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