Vardir
Female Elven Highwaywoman
She is an adult elf with brown eyes, dyed red hair in a ponytail, and medium brown skin.
Personality Traits: Tired, Tolerant.
Alignment: neutral evil.
She is a follower of Vastra. (NE)
Born: 495 AC (Age 305)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp (immigrated from Idrilth)
Mother: Yavande the First (Deceased)
Father: Gildny the First (Deceased)
Siblings
- Thilan the Second - age 485 ♂
- Elberethril the Second - age 434 ♀
- Amroas - age 335 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 9 | 9 | 8 |
| -2 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 30 ft. |
Alignment: neutral evil
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Sleight of Hand +4, Stealth +4, Deception +1
Abilities:
- Fey Ancestry. Vardir has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Sneak Attack. Once per turn, Vardir can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Vardir knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Island Hopping" |
By Frank Strickland Widely considered the definitive guide to sailing the Ataland seas. Packed with practical advice but consciously short of actual maps. When making a survival check at sea, you can consult this book to gain +1 to the check. You can only consult one book per check. |
5 lbs. |
| 7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 2 sp 7 cp | Money Pouch | Vardir's money pouch. It has 1 gp, 20 sp and 27 cp in it. | 1 lb. |
| 1 | Stale fish | A stale fish. | ||
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |