Amroas

Male Elven Veteran Adventurer

He is an adult elf with blue eyes, short curly light-brown hair, stubble, and grey skin.

Personality Traits: Patient, Hilarious, Unperturbed.

Alignment: neutral.

Born: 465 AC (Age 335)

Orientation: Bisexual

Home: Adventurer's Guild Hall

Settlement: Accringburn (immigrated from Idrilth)

Spouse: Jerry Dugsgins Thacker (Deceased)

Mother: Yavande the First (Deceased)

Father: Gildny the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
15 14 10 9 9 10
+2 +2

ACHPPassive
Perception
Speed
16 40 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Perception +3, Insight +3, Athletics +5

Abilities:

  • Fey Ancestry. Amroas has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Amroas can take an additional action on their turn.
  • Multiattack. Amroas attacks twice.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
2 Button A loose purple button.
1 25 gp Disguise Kit This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Jerry Dugsgins Thacker" engraved on the inside.
1 3 gp 1 sp Money Pouch Amroas' money pouch. It has 3 gp and 10 cp in it. ΒΌ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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