Angelnda Lord-Goodbairn
Female Longfoot
She is an elderly longfoot with amber eyes, grey hair in a ponytail, and pale white skin.
Personality Traits: Optimistic.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 713 AC (Age 86)
Orientation: Bisexual
Home: Barley Field
Settlement: Caradstead (immigrated from Lanorworth)
Spouse: Milcud Lord-Goodbairn
Mother: Rhodel Reyne-Lord (Deceased)
Father: Phillipus Reyne-Lord (Deceased)
Children
- Ildild Dugville-Goodbairn - age 38 ♂
Siblings
- Sado Lord - age 69 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 9 | 11 | 8 | 11 | 10 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 9 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Survival +1
Abilities:
- Lucky. When Angelnda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Angelnda has advantage on saving throws against being frightened.
- Halfling Nimbleness. Angelnda can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "Spellships: 1 - The Moon City" | common |
By Gus Newman The first book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the protagonists meet during a adventure set in a city on the moon. |
5 lbs. |
| 1 | Boiled Sweets | common | Homemade boiled sweets made from gooseberries. The juice was filtered, evaporated, caramelized, and allowed to harden. | ¹⁄₁₆ lb. | |
| 1 | 1 cp | Candle | common | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | Negotiable | Cockatrice figurehead of unreliable melody | uncommon | A ship's figurehead in the shape of a Cockatrice. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Cockatrice figurehead attached, if you concentrate your mind, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the figurehead. This property cannot be used again until after a long rest. When the figurehead's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. | |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Milcud" engraved on the inside. | |
| 1 | 4 sp 9 cp | Money Pouch | common | Angelnda's money pouch. It has 4 sp and 9 cp in it. | ¼ lb. |
| 1 | 6 cp | Pewter necklace | common | A plain pewter necklace. | |
| 1 | 6 sp | Silver chain bracelet | common | A short chain of tiny silver links. |