Ildild Dugville-Goodbairn
Male Halfling Housekeeper
He is an adult halfling with amber eyes, short auburn hair in a side parting, bushy sideburns, and olive skin.
Personality Traits: Mean.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 762 AC (Age 38)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Caradstead
Spouse: Grimony Dugville-Goodbairn
Mother: Angelnda Lord-Goodbairn
Father: Milcud Lord-Goodbairn
Children
- Milcud Goodbairn - age 14 ♂
- Gerdssa Dugville-Goodbairn - age 7 ♀
- Maxira Dugville-Goodbairn - age 5 ♀
- Farabur Dugville-Goodbairn - age 4 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 13 | 8 | 9 | 10 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 9 | 25 ft. |
Alignment: neutral evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Ildild rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Ildild has advantage on saving throws against being frightened.
- Halfling Nimbleness. Ildild can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Grimony" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Ildild stitched in one corner. | ||
| 1 | 1 gp 3 sp 6 cp | Money Pouch | Ildild's money pouch. It has 11 sp and 26 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 2 gp | Pot, iron | 10 lbs. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |