Sado Lord
Male Longfoot
He is an elderly longfoot with amber eyes, short white hair, bushy sideburns, and medium brown skin.
Personality Traits: Kind.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 731 AC (Age 69)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Emshead (immigrated from Lanorworth)
Spouse: Dora Lord (Deceased)
Mother: Rhodel Reyne-Lord (Deceased)
Father: Phillipus Reyne-Lord (Deceased)
Siblings
- Angelnda Lord-Goodbairn - age 86 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 9 | 9 | 10 | 10 | 12 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +2
Abilities:
- Lucky. When Sado rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Sado has advantage on saving throws against being frightened.
- Halfling Nimbleness. Sado can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Bedroll | 7 lbs. | |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 2 gp 9 sp 6 cp | Money Pouch | Sado's money pouch. It has 1 gp, 19 sp and 6 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 3 sp | Watering Can | A metal watering can with a long spout. |