Frerit Latesmelter

Male Otterfolk Arch-Druid's Apprentice

He is an adolescent otterfolk with black eyes and medium brown fur with light brown spots.

Personality Traits: Altruistic, Downbeat, Personable.

Alignment: neutral.

Born: 790 AC (Age 10)

Orientation: Hetrosexual

Home: Dunkbit's Occult Apothecary

Settlement: Bolsley

Mother: Moon Merrill

Father: Meyell Latesmelter

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 12 13 9 10
-2 +1 +1 +1

ACHPPassive
Perception
Speed
13 18 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Light hammer. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Insight +3, Nature +2

Abilities:

  • Hold Breath. Frerit can hold their breath for up to 30 minutes at a time.
  • Bite. Frerit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Frerit can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Frerit is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Otterese, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 Handkerchief A small square of cloth with Frerit stitched in one corner.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 1 gp 1 sp 3 cp Money Pouch Frerit's money pouch. It has 9 sp and 23 cp in it. ⅝ lb.
1 2 gp Pot, iron 10 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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