Frerit Latesmelter
Male Otterfolk Arch-Druid's Apprentice
He is an adolescent otterfolk with black eyes and medium brown fur with light brown spots.
Personality Traits: Altruistic, Downbeat, Personable.
Alignment: neutral.
Born: 790 AC (Age 10)
Orientation: Hetrosexual
Home: Dunkbit's Occult Apothecary
Settlement: Bolsley
Mother: Moon Merrill
Father: Meyell Latesmelter
Siblings
- Hoop Merrill - age 13 ♀
- Throorit Latesmelter - age 13 ♂
- Weetee Merrill - age 13 ♀
- Pleetee Merrill - age 10 ♀
- Keyelo Latesmelter - age 8 ♂
- Khulull Latesmelter - age 4 ♂
- Clietu Merrill - age 2 ♀
- Piekin Latesmelter - age 2 ♂
- Shreli Merrill - age 2 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 12 | 13 | 9 | 10 |
| -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 18 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Light hammer. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Insight +3, Nature +2
Abilities:
- Hold Breath. Frerit can hold their breath for up to 30 minutes at a time.
- Bite. Frerit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Frerit can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Frerit is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Otterese, Halfling (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | Handkerchief | A small square of cloth with Frerit stitched in one corner. | ||
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 1 gp 1 sp 3 cp | Money Pouch | Frerit's money pouch. It has 9 sp and 23 cp in it. | ⅝ lb. |
| 1 | 2 gp | Pot, iron | 10 lbs. | |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |