Dunkbit's Occult Apothecary
186 year old Human construction, small sized
Location: Bolsley
Owned by: Dunkbit Capenum
A small half-timbered house with a slate tile roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Alec Curry | Housekeeper | 34 | Male | Human | He is an adult human with grey eyes, long flowing auburn hair, a clean shaven face, and light brown skin. |
Arnold Curry | Druid | 29 | Male | Human | He is an adult human with green eyes, short light-brown hair, a goatee, and light brown skin. |
Bess Love | Housekeeper | 29 | Female | Human | She is an adult human with brown eyes, scruffy dyed white hair, and medium brown skin. |
Charlotte Love | 2 | Female | Human | She is an infant human with brown eyes, wisps of black hair, and medium brown skin. | |
Corana Capenum | 59 | Female | Human | She is an elderly human with hazel eyes, very short dyed red hair, and medium brown skin. | |
Daer Curry | 0 | Male | Human | He is an infant human with brown eyes, a bald head, and medium brown skin. | |
Dunkbit Capenum | Arch-Druid | 65 | Female | Human | She is an elderly human with brown eyes, long dyed black hair with a fringe cut, and medium brown skin. |
Frerit Latesmelter | Arch-Druid's Apprentice | 10 | Male | Otterfolk | He is an adolescent otterfolk with black eyes and medium brown fur with light brown spots. |
Jay Curry | Druid | 53 | Male | Human | He is an elderly human with amber eyes, white hair in a ponytail, stubble, and pale white skin. |
Jessamel Buttongins | Druid | 83 | Female | Halfling | She is an elderly halfling with hazel eyes, long styled white hair, and medium brown skin. |
Mae Love | 3 | Female | Human | She is a human child with brown eyes, long curly black hair, and medium brown skin. | |
Meareep Curry | Housekeeper | 28 | Male | Human | He is an adult human with amber eyes, short red hair, a big bushy beard, and light pink skin. |
Rheyetee Uirsagyr | Arch-Druid's Apprentice | 10 | Female | Otterfolk | She is an adolescent otterfolk with grey eyes and medium brown fur with white stripes. |
Family Tree
- Dunkbit Capenum (♀/65)
- Jay Curry (♂/53/Dunkbit's brother in-law) + Corana Capenum (♀/59/Dunkbit's sister)
- Alec Curry (♂/34/Dunkbit's nephew) + Bess Love (♀/29/Dunkbit's nephew's wife)
- Mae Love (♀/3/Dunkbit's cousin 2x removed)
- Charlotte Love (♀/2/Dunkbit's cousin 2x removed)
- Daer Curry (♂/0/Dunkbit's cousin 2x removed)
- Arnold Curry (♂/29/Dunkbit's nephew)
- Meareep Curry (♂/28/Dunkbit's nephew)
- Jessamel Buttongins (♀/83/Dunkbit's aunt)
Items for sale
At this location, items are priced between 95% and 101% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 190 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
3 | 48 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 97 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |