Jessamel Buttongins

Female Halfling Druid

She is an elderly halfling with hazel eyes, long styled white hair, and medium brown skin.

Personality Traits: Jovial, Optimistic.

Alignment: lawful evil.

She is a follower of Xor. (LE)

Born: 716 AC (Age 83)

Orientation: Hetrosexual

Home: Dunkbit's Occult Apothecary

Settlement: Bolsley (immigrated from Othostead)

Spouse: Cosimo Pratt (Deceased)

Mother: Primulra Buttongins (Deceased)

Father: Madoco Buttongins (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 13 9 10 11 11
+1

ACHPPassive
Perception
Speed
13 16 10 25 ft.

Alignment: lawful evil

Size: Small

Actions:

  • Javelin. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Light hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Survival +2

Abilities:

  • Lucky. When Jessamel rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Jessamel has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Jessamel can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Jessamel can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Jessamel is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 2 matches.
1 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Cosimo" engraved on the inside.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 6 cp Money Pouch Jessamel's money pouch. It has 6 cp in it. ⅛ lb.
1 5 cp Polished wood necklace A string of small polished wooden beads.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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