Hoop Merrill
Female Otterfolk Housekeeper
She is an adult otterfolk with grey eyes and light brown fur with brown fur on their feet.
Personality Traits: Dull.
Alignment: lawful evil.
She is a follower of Xor. (LE)
Born: 787 AC (Age 13)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Bolsley
Mother: Moon Merrill
Father: Meyell Latesmelter
Siblings
- Throorit Latesmelter - age 13 ♂
- Weetee Merrill - age 13 ♀
- Pleetee Merrill - age 10 ♀
- Frerit Latesmelter - age 10 ♂
- Keyelo Latesmelter - age 8 ♂
- Khulull Latesmelter - age 4 ♂
- Clietu Merrill - age 2 ♀
- Piekin Latesmelter - age 2 ♂
- Shreli Merrill - age 2 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 15 | 12 | 13 | 11 | 8 |
| -2 | +2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 11 | 30 ft. |
Alignment: lawful evil
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Perception +3
Abilities:
- Hold Breath. Hoop can hold their breath for up to 30 minutes at a time.
- Bite. Hoop can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | 2 gp | Clothes, traveler's | 4 lbs. | |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 1 | 2 gp 4 sp 6 cp | Money Pouch | Hoop's money pouch. It has 2 gp, 4 sp and 6 cp in it. | ¼ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |