Gruff Joiner-Goldsmith
Male Halfling Housekeeper
He is an adult halfling with grey eyes, short red hair in a side parting, a clean shaven face, and light pink skin.
Personality Traits: Extroverted.
Alignment: chaotic neutral.
He is a follower of Caspio. (CG)
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Port Marcoville
Spouse: Glantinse Joiner-Goldsmith
Mother: Primuth Goldsmith
Father: Wilcho Goldsmith
Guardian: Wydo Bray-Clerk
Children
- Wydo Joiner-Goldsmith - age 14 ♂
Siblings
- Tolphac Goldsmith - age 57 ♂
- Cameha Carver - age 53 ♀
- Hanalo Goldsmith - age 52 ♂
- Pamphilsa Goldsmith - age 46 ♀
Adopted Siblings
- Pamphilsa Goldsmith - age 46 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 11 | 10 | 12 | 10 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 11 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Abilities:
- Lucky. When Gruff rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Gruff has advantage on saving throws against being frightened.
- Halfling Nimbleness. Gruff can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 gp | A solid gold arm ring | A chorded gold band, worn around the upper arm. | |
| 1 | Fresh apple | A fresh apple. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Glantinse" engraved on the inside. | |
| 1 | 1 gp 8 sp 9 cp | Money Pouch | Gruff's money pouch. It has 18 sp and 9 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |