Pamphilsa Goldsmith
Female Halfling Housekeeper
She is an adult halfling with one brown eye (her right is covered by an eye-patch), auburn and grey streaked hair in a plait, and medium brown skin.
Personality Traits: Lost Faith, Jovial.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 754 AC (Age 46)
Orientation: Hetrosexual
Home: Boffbody-Smallville's Cobblers
Settlement: Port Marcoville
Mother: Primuth Goldsmith
Father: Wilcho Goldsmith
Guardian: Wydo Bray-Clerk
Siblings
- Tolphac Goldsmith - age 57 ♂
- Cameha Carver - age 53 ♀
- Hanalo Goldsmith - age 52 ♂
- Gruff Joiner-Goldsmith - age 43 ♂
Adopted Siblings
- Gruff Joiner-Goldsmith - age 43 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 10 | 12 | 11 | 13 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3
Abilities:
- Lucky. When Pamphilsa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Pamphilsa has advantage on saving throws against being frightened.
- Halfling Nimbleness. Pamphilsa can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | 30 gp | Electrum gorget | A heavy gorget made of electrum. | |
| 1 | 1 gp 7 sp 1 cp | Money Pouch | Pamphilsa's money pouch. It has 17 sp and 1 cp in it. | ⅜ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 3 | Rusty nail | A rusty old nail. | ||
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |