Enkenkenkrur Enxehud Bithira Lightman-Weedbairn
Female Halfling Housekeeper
She is an adult halfling with hazel eyes (behind a pair of spectacles), long dark-brown hair with a fringe cut, and medium brown skin.
Personality Traits: Humorless.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 724 AC (Age 75)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Ismonworth
Spouse: Falcas Lightman-Weedbairn (Deceased)
Mother: Gerdale Weedgins-Lightman (Deceased)
Father: Fastolpons Weedgins-Lightman (Deceased)
Children
- Rosamunda Vincent - age 40 ♀
- Bilbaric Weedbairn - age 31 ♂
- Ferumar Lightman-Weedbairn - age 26 ♂
- Mima Lightman-Weedbairn - age 25 ♀
Siblings
- Fastreibs Fairkin-Lightman - age 82 ♂
- Ferumar Lightman - age 80 ♂
- Sagorco Weedgins-Lightman - age 66 ♂
- Foscotar Weedgins-Lightman - age 62 ♂
- Mantissa Weedgins-Lightman - age 57 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 12 | 11 | 9 | 11 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0
Abilities:
- Lucky. When Enkenkenkrur rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Enkenkenkrur has advantage on saving throws against being frightened.
- Halfling Nimbleness. Enkenkenkrur can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 1 gp 1 sp 7 cp | Money Pouch | Enkenkenkrur's money pouch. It has 10 sp and 17 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |