Mantissa Weedgins-Lightman

Female Halfling Housekeeper

She is an adult halfling with hazel eyes, brown and grey streaked hair in a plait, and medium brown skin.

Personality Traits: Unperturbed.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 743 AC (Age 57)

Orientation: Hetrosexual

Home: Wheat Field

Settlement: Shireden (immigrated from Ismonworth)

Spouse: Cler Weateepup (Deceased)

Mother: Gerdale Weedgins-Lightman (Deceased)

Father: Fastolpons Weedgins-Lightman (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
12 13 12 11 9 11
+1 +1 +1

ACHPPassive
Perception
Speed
11 5 10 25 ft.

Alignment: lawful good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Medicine +2

Abilities:

  • Lucky. When Mantissa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Mantissa has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Mantissa can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Otterese (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Cler" engraved on the inside.
1 2 gp Holy Symbol (Solina) common A holy symbol in the shape of a lamp.
1 5 sp Lamp common A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 1 sp 6 cp Money Pouch common Mantissa's money pouch. It has 21 sp and 6 cp in it. ½ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Old pipe common A filthy old clay pipe.
1 6 gp Quartz earrings common A pair of electrum earrings, with small quartz stones inset.
1 12 gp 8 sp 5 cp Quartz necklace uncommon A gilded copper necklace, with a large quartz gem hanging from it.

Download as Fantasy Grounds NPC

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