Ferumar Lightman-Weedbairn
Male Halfling Bandit
He is an adult halfling with one green eye (his right is covered by an eye-patch), a horseshoe of brown hair, stubble, and light brown skin.
Personality Traits: Unperturbed, Tolerant.
Alignment: neutral.
Born: 774 AC (Age 26)
Orientation: Hetrosexual
Home: None
Settlement: Ismonworth
Mother: Enkenkenkrur Enxehud Bithira Lightman-Weedbairn
Father: Falcas Lightman-Weedbairn (Deceased)
Siblings
- Rosamunda Vincent - age 40 ♀
- Bilbaric Weedbairn - age 31 ♂
- Mima Lightman-Weedbairn - age 25 ♀
Half-Siblings (Father's Side)
- Gerdale Cotton - age 46 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 12 | 8 | 9 | 8 |
| +1 | +1 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 18 | 9 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Sleight of Hand +3, Perception +1, Acrobatics +3
Abilities:
- Lucky. When Ferumar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Ferumar has advantage on saving throws against being frightened.
- Halfling Nimbleness. Ferumar can move through the space of any creature that is of a size larger than small.
- Sneak Attack. Once per turn, Ferumar can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Ferumar knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The Ploughman and The Gods" |
By Jonathan Temple A popular work of religious significance, in which a fictional farm worker debates death with each of the gods. Remarkable in that none of the major faiths dispute how their favored god is portrayed. |
5 lbs. |
| 4 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 1 sp 6 cp | Money Pouch | Ferumar's money pouch. It has 2 gp, 19 sp and 26 cp in it. | 1 lb. |
| 1 | Pouch of mint | A small pouch containing dried mint. It has lost its potency. | ||
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |