Wilfred Webb
Male Elven Housekeeper
He is an adult elf with copper eyes, a horseshoe of black hair, a petite handlebar moustache, and dark brown skin.
Personality Traits: Humorless, Impatient, Optimistic.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 638 AC (Age 162)
Orientation: Homosexual
Home: Webb's Cobblers
Settlement: City of Meltford (immigrated from Rothford)
Spouse: Harris Webb
Mother: Celebrain Selorda
Father: Heell Whitaker
Siblings
- Saer Whitaker - age 227 ♂
- Galmot Whitaker - age 215 ♂
- Galadlas Whitaker - age 185 ♂
- Anchro Whitaker - age 117 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 12 | 11 | 8 | 9 |
| -2 | +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, History +1
Abilities:
- Fey Ancestry. Wilfred has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Harris" engraved on the inside. | |
| 1 | 2 gp 7 sp 9 cp | Money Pouch | Wilfred's money pouch. It has 1 gp, 17 sp and 9 cp in it. | ½ lb. |
| 1 | Picture of a landscape | A printed image made using a Mirror of Frozen Image. It depicts a landscape. | ||
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |