Zekin Bannhill

Male Otterfolk Veteran Adventurer

He is an adult otterfolk with grey eyes and dark brown fur with white fur on their face and chest.

Personality Traits: Daring, Mean, Unperturbed.

Alignment: neutral.

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Weybthorpe

Mother: Lleetee Amarluten

Father: Llulurup Bannhill

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
7 14 9 10 12 8
-1 +2 +1 -1

ACHPPassive
Perception
Speed
14 40 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, History +4, Insight +3

Abilities:

  • Hold Breath. Zekin can hold their breath for up to 30 minutes at a time.
  • Bite. Zekin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-1.
  • Action Surge. Once per day, Zekin can take an additional action on their turn.
  • Multiattack. Zekin attacks twice.

Spoken Languages: Common, Otterese, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 Handkerchief A small square of cloth with Zekin stitched in one corner.
1 4 gp 1 sp 6 cp Money Pouch Zekin's money pouch. It has 2 gp, 20 sp and 16 cp in it. ¾ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 5 cp Pole (10-foot) 7 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

Download as Fantasy Grounds NPC

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