Deyemeep Goldbody
Male Otterfolk Housekeeper
He is an adult otterfolk with grey eyes and light brown fur with white fur on their feet.
Personality Traits: Greedy, Honest, Daring.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 782 AC (Age 18)
Orientation: Hetrosexual
Home: Amarluten's Quality Furriers
Settlement: Weybthorpe
Spouse: Pey Burrowbairn
Mother: Lleetee Amarluten
Father: Fier Goldbody (Deceased)
Siblings
Half-Siblings (Mother's Side)
- Deereep Bannhill - age 14 ♂
- Meema Amarluten - age 14 ♀
- Zekin Bannhill - age 14 ♂
- Fleap Amarluten - age 10 ♀
- Meekol Bannhill - age 8 ♂
- Zeey Amarluten - age 8 ♀
- Pearit Bannhill - age 8 ♂
Half-Siblings (Father's Side)
- Nulukol Goldbody - age 26 ♂
- Cleela Bannhill - age 25 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 8 | 9 | 8 |
| -2 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 9 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +1
Abilities:
- Hold Breath. Deyemeep can hold their breath for up to 30 minutes at a time.
- Bite. Deyemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 gp 7 sp 9 cp | Money Pouch | Deyemeep's money pouch. It has 1 gp, 15 sp and 29 cp in it. | ⅞ lb. |
| 1 | Smooth Stone | A tumbled smooth stone with "Pey" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 2 cp | Soap |