Amralmo Siltraaer

Male Elven Arch-Druid's Apprentice

He is an adolescent elf with hazel eyes, scruffy brown hair, and medium brown skin.

Personality Traits: Greedy, Tolerant, Honest.

Alignment: chaotic neutral.

Born: 768 AC (Age 32)

Orientation: Bisexual

Home: Olod's Apothecary

Settlement: Weybthorpe

Mother: Urwenoth Alandrers

Father: Griffson Siltraaer

Statistics

STRDEXCONWISINTCHR
11 13 11 12 10 11
+1 +1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Animal Handling +3, Arcana +2

Abilities:

  • Fey Ancestry. Amralmo has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Amralmo can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Amralmo is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Elvish, Otterese

Inventory

Quantity Value Item Description Weight
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 Comb A comb.
1 Crumpled map A crumpled map of a region, now unreadable.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp 5 sp Money Pouch Amralmo's money pouch. It has 1 gp and 15 sp in it. ⁵⁄₁₆ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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