Olod's Apothecary
797 year old Elf construction, medium sized
Location: Weybthorpe
Owned by: Olod Clatha
A hardwood cabin. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amaredhir Howell | Housekeeper | 225 | Female | Elf | She is an adult elf with hazel eyes, long brown hair tied back in a knot, and dark brown skin. |
Amralmo Siltraaer | Arch-Druid's Apprentice | 32 | Male | Elf | He is an adolescent elf with hazel eyes, scruffy brown hair, and medium brown skin. |
Celedhal Nacnaratar | 1 | Female | Elf | She is an infant elf with grey eyes, a bald head, and olive skin. | |
Constable Aneldir Nacnaratar | Watchwoman | 339 | Female | Elf | She is an adult elf with silver eyes (behind a pair of spectacles), strawberry hair in a ponytail, and pale white skin. |
Frereep Elerth | Arch-Druid's Apprentice | 54 | Male | Elf | He is an adolescent elf with grey eyes, strawberry hair in a bun, and grey skin. |
Mablungan Craulrnn | Arch-Druid's Apprentice | 44 | Male | Elf | He is an adolescent elf with grey eyes, long blond hair with a fringe cut, and pale white skin. |
Narbur Torthtangil | Housekeeper | 155 | Male | Elf | He is an adult elf with brown eyes, auburn hair in braids, a clean shaven face, and dark brown skin. |
Olod Clatha | Arch-Druid | 265 | Male | Elf | He is an adult elf with grey eyes, short light-brown hair in a side parting, a clean shaven face, and olive skin. |
Voroar Shurrne | Housekeeper | 267 | Male | Elf | He is an adult elf with brown eyes, balding dark-brown hair, a clean shaven face, and black skin. |
Family Tree
- Olod Clatha (♂/265) + Constable Aneldir Nacnaratar (♀/339/Olod's wife)
- Celedhal Nacnaratar (♀/1/Olod's daughter)
- Voroar Shurrne (♂/267/Olod's step-mother's step-grandson) + Amaredhir Howell (♀/225/Olod's 2nd cousin)
- Narbur Torthtangil (♂/155/Olod's 2nd cousin)
Items for sale
At this location, items are priced between 111% and 111% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 530 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 200 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 560 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
2 | 170 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
3 | 56 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |