Cheeli Atwater
Female Otterfolk
She is an elderly otterfolk with grey eyes and light brown fur with dark brown stripes.
Personality Traits: Downbeat, Evasive, Serious.
Alignment: chaotic good.
She is a follower of Marlon. (NG)
Born: 747 AC (Age 53)
Orientation: Hetrosexual
Home: Bates' Butchers
Settlement: Willenwich (immigrated from Weybthorpe)
Spouse: Osegod Atwater (Deceased)
Mother: Seyeli Bannhill (Deceased)
Father: Jierup Naraow (Deceased)
Siblings
- Meyekol Naraow - age 43 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 12 | 10 | 9 | 11 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Darts (Gaming set). Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Medicine +2
Abilities:
- Hold Breath. Cheeli can hold their breath for up to 30 minutes at a time.
- Bite. Cheeli can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 8 sp | Darts (Gaming set) |
A Simple Ranged weapon. 1
piercing damage.
Range: 20/60.
(Thrown: 20/60.)
Properties:
Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.) A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true. |
10 lbs. |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 5 sp 7 cp | Money Pouch | Cheeli's money pouch. It has 5 sp and 7 cp in it. | ¼ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 50 gp | Poisoner's Kit | A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons. | 2 lbs. |
| 1 | Twine | A short length of twine. Just a few foot long. |