Rosaima Goldsmith-Joiner

Female Halfling Arch-Druid's Apprentice

She is an adolescent halfling with amber eyes, long auburn hair with a fringe cut, and olive skin.

Personality Traits: Unperturbed, Kind, Upbeat.

Alignment: neutral.

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: Gregg-Morgan's Apothecary

Settlement: Port Rollham

Mother: Pearlla Goldsmith-Joiner

Father: Ferufuias Goldsmith-Joiner

Statistics

STRDEXCONWISINTCHR
9 13 9 12 11 10
+1 +1

ACHPPassive
Perception
Speed
13 16 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Light hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +3, Arcana +2

Abilities:

  • Lucky. When Rosaima rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Rosaima has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Rosaima can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Rosaima can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Rosaima is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
2 Button A loose green button.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp 5 sp 3 cp Money Pouch Rosaima's money pouch. It has 2 gp, 5 sp and 3 cp in it. ³⁄₁₆ lb.
1 6 sp Silver ear studs A pair of silver ear-studs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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