Gregg-Morgan's Apothecary
622 year old Longfoot construction, medium sized
Location: Port Rollham
Owned by: Ilberho Gregg-Morgan
A half-timbered house with a thatched roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Berylia Joiner | 102 | Female | Halfling | She is an elderly halfling with blue eyes, silver hair in a ponytail, and pale white skin. | |
Ferugar Flinn | Arch-Druid's Apprentice | 14 | Male | Halfling | He is an adolescent halfling with amber eyes, scruffy dyed red hair, and light pink skin. |
Gillylot Joiner | Housekeeper | 57 | Female | Halfling | She is an adult halfling with grey eyes, long tied back strawberry hair, and olive skin. |
Ilberho Gregg-Morgan | Arch-Druid | 88 | Male | Halfling | He is an elderly halfling with amber eyes, a bald head, bushy sideburns, and light pink skin. |
Mott Joiner | Arch-Druid's Apprentice | 17 | Female | Halfling | She is an adolescent halfling with green eyes, long curly blond hair, and pale white skin. |
Regildlot Morgan | Arch-Druid's Apprentice | 19 | Female | Halfling | She is an adolescent halfling with grey eyes, red hair in a ponytail, and light pink skin. |
Rosaima Goldsmith-Joiner | Arch-Druid's Apprentice | 14 | Female | Halfling | She is an adolescent halfling with amber eyes, long auburn hair with a fringe cut, and olive skin. |
Family Tree
- Ilberho Gregg-Morgan nee Gregg (♂/88)
- Berylia Joiner nee Clerk (♀/102/Ilberho's grandfather in-law's daughter)
- Gillylot Joiner (♀/57/Ilberho's grandfather in-law's granddaughter)
Items for sale
At this location, items are priced between 82% and 90% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 1,600 gp | 1,920 gp | Oil of etherealness | rare | Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour. |
2 | 180 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 240 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
4 | 43 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 160 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 84 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 250 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |