Gregg-Morgan's Apothecary

622 year old Longfoot construction, medium sized

Location: Port Rollham

Owned by: Ilberho Gregg-Morgan

A half-timbered house with a thatched roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Berylia Joiner 102 Female Halfling She is an elderly halfling with blue eyes, silver hair in a ponytail, and pale white skin.
Ferugar Flinn Arch-Druid's Apprentice 14 Male Halfling He is an adolescent halfling with amber eyes, scruffy dyed red hair, and light pink skin.
Gillylot Joiner Housekeeper 57 Female Halfling She is an adult halfling with grey eyes, long tied back strawberry hair, and olive skin.
Ilberho Gregg-Morgan Arch-Druid 88 Male Halfling He is an elderly halfling with amber eyes, a bald head, bushy sideburns, and light pink skin.
Mott Joiner Arch-Druid's Apprentice 17 Female Halfling She is an adolescent halfling with green eyes, long curly blond hair, and pale white skin.
Regildlot Morgan Arch-Druid's Apprentice 19 Female Halfling She is an adolescent halfling with grey eyes, red hair in a ponytail, and light pink skin.
Rosaima Goldsmith-Joiner Arch-Druid's Apprentice 14 Female Halfling She is an adolescent halfling with amber eyes, long auburn hair with a fringe cut, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 90% of their base value.

Available Price Value Item Rarity Description
1 800 gp 960 gp Potion of clairvoyance rare When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
1 160 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 420 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 130 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 240 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 45 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 88 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
2 270 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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