Gregg-Morgan's Apothecary

622 year old Longfoot construction, medium sized

Location: Port Rollham

Owned by: Ilberho Gregg-Morgan

A half-timbered house with a thatched roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Berylia Joiner 102 Female Halfling She is an elderly halfling with blue eyes, silver hair in a ponytail, and pale white skin.
Ferugar Flinn Arch-Druid's Apprentice 14 Male Halfling He is an adolescent halfling with amber eyes, scruffy dyed red hair, and light pink skin.
Gillylot Joiner Housekeeper 57 Female Halfling She is an adult halfling with grey eyes, long tied back strawberry hair, and olive skin.
Ilberho Gregg-Morgan Arch-Druid 88 Male Halfling He is an elderly halfling with amber eyes, a bald head, bushy sideburns, and light pink skin.
Mott Joiner Arch-Druid's Apprentice 17 Female Halfling She is an adolescent halfling with green eyes, long curly blond hair, and pale white skin.
Regildlot Morgan Arch-Druid's Apprentice 19 Female Halfling She is an adolescent halfling with grey eyes, red hair in a ponytail, and light pink skin.
Rosaima Goldsmith-Joiner Arch-Druid's Apprentice 14 Female Halfling She is an adolescent halfling with amber eyes, long auburn hair with a fringe cut, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 90% of their base value.

Available Price Value Item Rarity Description
1 390 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 74 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 170 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 810 gp 960 gp Potion of clairvoyance rare When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
1 150 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 420 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 240 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
7 44 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
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