Ferufuias Goldsmith-Joiner
Male Halfling Housekeeper
He is an adult halfling with amber eyes (behind a pair of spectacles), auburn hair in a ponytail, bushy sideburns, and olive skin.
Personality Traits: Kind.
Alignment: neutral.
Born: 751 AC (Age 49)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Port Rollham
Spouse: Pearlla Goldsmith-Joiner
Mother: Duennsa Joiner
Father: Gundaho Joiner (Deceased)
Children
- Rosaima Goldsmith-Joiner - age 14 ♀
Siblings
- Ceredic Joiner - age 35 ♂
Half-Siblings (Father's Side)
- Masota Joiner-Morgan - age 63 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 11 | 12 | 11 | 9 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +3
Abilities:
- Lucky. When Ferufuias rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Ferufuias has advantage on saving throws against being frightened.
- Halfling Nimbleness. Ferufuias can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "Classical Songs" | common |
By Edward Zephier Contains lyrics and musical notation for many popular bard songs. Includes "I'll have what's mine", "The maiden and the dragon", and "Wail of The Wizard". |
5 lbs. |
| 1 | 25 gp 2 sp | Amethyst earring | uncommon | A gilded copper earring, with a medium amethyst inset. | |
| 2 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Pearlla" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 1 sp 5 cp | Jagged tooth necklace | common | The tooth from a large predator, strung on a leather chord. | |
| 1 | 5 sp | Lamp | common | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 5 gp | Mirror, steel | common | ½ lb. | |
| 1 | 1 gp 8 sp 9 cp | Money Pouch | common | Ferufuias' money pouch. It has 1 gp, 8 sp and 9 cp in it. | ⅜ lb. |