Duennsa Joiner

Female Halfling

She is an elderly halfling with amber eyes, long flowing strawberry and grey streaked hair, and light pink skin.

Personality Traits: Lost Faith, Kind, Responsible.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 720 AC (Age 80)

Orientation: Hetrosexual

Home: Vegetable Garden

Settlement: Port Rollham

Spouse: Gundaho Joiner (Deceased)

Mother: Masota Downing-Gregg (Deceased)

Father: Cosimovus Downing-Gregg (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
6 12 11 12 11 10
-2 +1 +1

ACHPPassive
Perception
Speed
11 4 11 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Investigation +2

Abilities:

  • Lucky. When Duennsa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Duennsa has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Duennsa can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 Comb common A comb.
1 2 gp Holy Symbol (Caspio) common A holy symbol in the shape of a signpost.
1 5 sp Lamp common A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 4 sp 4 cp Money Pouch common Duennsa's money pouch. It has 2 gp, 3 sp and 14 cp in it. ⅜ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pocket lint common Some pocket lint.
1 26 gp 3 sp Quartz copper gorget uncommon A heavy gorget made of copper, studded with a very large quartz.

Download as Fantasy Grounds NPC

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