Nimlothain

Female Elven Arch-Druid's Apprentice

She is an adolescent elf with hazel eyes, short black hair in a side parting, and dark brown skin.

Personality Traits: Energetic, Jovial.

Alignment: neutral.

Born: 768 AC (Age 32)

Orientation: Hetrosexual

Home: Celedal's Enigmatic Apothecary

Settlement: Felagon

Mother: Nimroin the Second

Father: Orodretheg the Second

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 10 12 10 12
-2 +2 +1 +1

ACHPPassive
Perception
Speed
14 16 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Javelin. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +0 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Nature +2, Insight +3

Abilities:

  • Fey Ancestry. Nimlothain has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Nimlothain can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Nimlothain is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 Chewed gum common A piece of chewed gum.
1 28 gp 2 sp 5 cp Garnet gilded copper gorget uncommon A heavy gorget made of gilded copper, studded with a medium garnet.
1 5 gp Healer's Kit common This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 5 sp Javelin common A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 2 gp 7 sp 5 cp Money Pouch common Nimlothain's money pouch. It has 27 sp and 5 cp in it. ⅝ lb.
1 100 gp Poison, basic (vial) common You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 45 gp Studded Leather common Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 1 gp Totem common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

Send Feedback