Orodretheg the Second

Male Elven Housekeeper

He is an adult elf with brown eyes, short dyed blond hair in a side parting, a clean shaven face, and dark brown skin.

Personality Traits: Upbeat, Unperturbed, Mean.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 547 AC (Age 253)

Orientation: Hetrosexual

Home: Elenwin's Healers

Settlement: Felagon

Spouse: Nimroin the Second

Mother: Tinuvain the First

Father: Saernel the First

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 10 12 10 12
-2 +1 +1 +1

ACHPPassive
Perception
Speed
11 4 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Insight +3

Abilities:

  • Fey Ancestry. Orodretheg has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 8 gp "Spellships: 4 - The New World" (Dog-eared) By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship so far in to the sky that they find a brand new world and with it new threats.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 10 gp "The Legend of King Uther" By Myrthaine Clipiffer

A retelling of a old chivalrous tale of a king and his court in pre-calamity Teyruse. Scholars are split on if King Uther was a real historical figure.
5 lbs.
1 A matchbook A matchbook containing 2 matches.
1 1 sp Copper signet ring A copper band, shaped with flat section embossed with the orodretheg family crest.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Nimroin" engraved on the inside.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 25 gp Hourglass 1 lb.
1 4 sp Large silver ear hoop A large silver hoop earring.
1 2 gp 7 sp 9 cp Money Pouch Orodretheg's money pouch. It has 1 gp, 15 sp and 29 cp in it. ⅞ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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