Celedal's Enigmatic Apothecary
28 year old Elf construction, large sized
Location: Felagon
Owned by: Celedal Lissamnda the First
A large log cabin. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Celedal Lissamnda the First | Arch-Druid | 175 | Female | Elf | She is an adult elf with grey eyes, long styled strawberry hair, and light pink skin. |
Constable Fingoloddal the Third | Watchman | 132 | Male | Elf | He is an adult elf with brown eyes, short black hair in a side parting, a clean shaven face, and medium brown skin. |
Eilinin Lissamnda the Second | Housekeeper | 133 | Female | Elf | She is an adult elf with grey eyes, short curly red hair, and light pink skin. |
Findal | Arch-Druid's Apprentice | 38 | Male | Elf | He is an adolescent elf with brown eyes, short curly dark-brown hair, and medium brown skin. |
Fingolorm | 9 | Male | Elf | He is an elf child with brown eyes, short black hair, and dark brown skin. | |
Galiil the First | Housekeeper | 175 | Male | Elf | He is an adult elf with brown eyes, long flowing black hair, and dark brown skin. |
Ingwial | Arch-Druid's Apprentice | 56 | Male | Elf | He is an adolescent elf with brown eyes, a auburn quiff, and medium brown skin. |
Nerddal | Arch-Druid's Apprentice | 33 | Female | Elf | She is an adolescent elf with brown eyes, long brown hair tied back in a knot, and medium brown skin. |
Nimlothain | Arch-Druid's Apprentice | 32 | Female | Elf | She is an adolescent elf with hazel eyes, short black hair in a side parting, and dark brown skin. |
Family Tree
- Celedal Lissamnda the First (♀/175) + Galiil the First (♂/175/Celedal's husband)
- Fingolorm (♂/9/Celedal's son)
- Eilinin Lissamnda the Second (♀/133/Celedal's sister) + Constable Fingoloddal the Third (♂/132/Celedal's brother in-law)
Items for sale
At this location, items are priced between 87% and 117% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
3 | 200 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 3,100 gp | 3,000 gp | Potion of giant strength (fire giant) | rare | When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 540 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
5 | 57 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 480 gp | 450 gp | Potion of mind reading | rare | When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. |
1 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 490 gp | 450 gp | Potion of superior healing | rare | You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 180 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |