Celedal's Enigmatic Apothecary

28 year old Elf construction, large sized

Location: Felagon

Owned by: Celedal Lissamnda the First

A large log cabin. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Celedal Lissamnda the First Arch-Druid 175 Female Elf She is an adult elf with grey eyes, long styled strawberry hair, and light pink skin.
Constable Fingoloddal the Third Watchman 132 Male Elf He is an adult elf with brown eyes, short black hair in a side parting, a clean shaven face, and medium brown skin.
Eilinin Lissamnda the Second Housekeeper 133 Female Elf She is an adult elf with grey eyes, short curly red hair, and light pink skin.
Findal Arch-Druid's Apprentice 38 Male Elf He is an adolescent elf with brown eyes, short curly dark-brown hair, and medium brown skin.
Fingolorm 9 Male Elf He is an elf child with brown eyes, short black hair, and dark brown skin.
Galiil the First Housekeeper 175 Male Elf He is an adult elf with brown eyes, long flowing black hair, and dark brown skin.
Ingwial Arch-Druid's Apprentice 56 Male Elf He is an adolescent elf with brown eyes, a auburn quiff, and medium brown skin.
Nerddal Arch-Druid's Apprentice 33 Female Elf She is an adolescent elf with brown eyes, long brown hair tied back in a knot, and medium brown skin.
Nimlothain Arch-Druid's Apprentice 32 Female Elf She is an adolescent elf with hazel eyes, short black hair in a side parting, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 87% and 117% of their base value.

Available Price Value Item Rarity Description
1 510 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 96 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 970 gp 960 gp Potion of clairvoyance rare When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
1 480 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 170 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 49 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 100 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
2 340 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 190 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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