Celedal's Enigmatic Apothecary

28 year old Elf construction, large sized

Location: Felagon

Owned by: Celedal Lissamnda the First

A large log cabin. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Celedal Lissamnda the First Arch-Druid 175 Female Elf She is an adult elf with grey eyes, long styled strawberry hair, and light pink skin.
Constable Fingoloddal the Third Watchman 132 Male Elf He is an adult elf with brown eyes, short black hair in a side parting, a clean shaven face, and medium brown skin.
Eilinin Lissamnda the Second Housekeeper 133 Female Elf She is an adult elf with grey eyes, short curly red hair, and light pink skin.
Findal Arch-Druid's Apprentice 38 Male Elf He is an adolescent elf with brown eyes, short curly dark-brown hair, and medium brown skin.
Fingolorm 9 Male Elf He is an elf child with brown eyes, short black hair, and dark brown skin.
Galiil the First Housekeeper 175 Male Elf He is an adult elf with brown eyes, long flowing black hair, and dark brown skin.
Ingwial Arch-Druid's Apprentice 56 Male Elf He is an adolescent elf with brown eyes, a auburn quiff, and medium brown skin.
Nerddal Arch-Druid's Apprentice 33 Female Elf She is an adolescent elf with brown eyes, long brown hair tied back in a knot, and medium brown skin.
Nimlothain Arch-Druid's Apprentice 32 Female Elf She is an adolescent elf with hazel eyes, short black hair in a side parting, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 87% and 117% of their base value.

Available Price Value Item Rarity Description
1 180 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 2,600 gp 3,000 gp Potion of giant strength (fire giant) rare When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 1,900 gp 2,000 gp Potion of giant strength (frost or stone giant) rare When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
2 460 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
2 140 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
4 46 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 200 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
1 270 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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