Maglir the First
Male Elven Head Tailor
He is an adult elf with hazel eyes, long flowing light-brown and grey streaked hair, a clean shaven face, and medium brown skin.
Personality Traits: Upbeat.
Alignment: neutral good.
Born: 283 AC (Age 517)
Orientation: Hetrosexual
Home: Maglir's Tailors
Settlement: Eilinrda
Spouse: Edainnel the First
Mother: Eledhwen the First (Deceased)
Father: Finglin the First (Deceased)
Children
- Serindir the Second - age 272 ♀
- Argoung the First - age 260 ♂
- Nimlorda Digblower - age 232 ♀
- Faithful Elwinnna - age 166 ♀
- Finglin the Second - age 97 ♂
- Anna - age 91 ♀
- Duilindiir - age 45 ♂
Siblings
- Elemil the Second - age 540 ♂
- Elebda - age 450 ♀
- Urwenth the Second - age 380 ♀
- Felath - age 288 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 9 | 13 | 11 | 9 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Persuasion +2
Abilities:
- Fey Ancestry. Maglir has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | Door Key | The key to Maglir's Tailors. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Edainnel" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 gp 6 sp 2 cp | Money Pouch | Maglir's money pouch. It has 24 sp and 22 cp in it. | ⅞ lb. |
| 1 | Tailors Needle | A thin metal needle with a fine thread looped through the eye. |