Elemil the Second

Male Elven Highwayman

He is an adult elf with one grey eye (his left is closed and scarred), a horseshoe of strawberry hair, a clean shaven face, and light brown skin.

Personality Traits: Dull.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 260 AC (Age 540)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Eilinrda)

Mother: Eledhwen the First (Deceased)

Father: Finglin the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 12 10 11 9
+1 +1

ACHPPassive
Perception
Speed
12 18 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +3, Stealth +3, Deception +2

Abilities:

  • Fey Ancestry. Elemil has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Elemil can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Elemil knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "The Chef's Greatest Grits" By Chef Gorman

Meal ideas for those on a budget or with lots of mouths to feed.
5 lbs.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Empty bottle An empty bottle that once contained a beverage.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 6 cp Money Pouch Elemil's money pouch. It has 2 gp, 20 sp and 6 cp in it. ½ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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