Mahton the Second
Male Elven Butcher
He is an adult elf with brown eyes, balding dark-brown and grey streaked hair, a clean shaven face, and medium brown skin.
Personality Traits: Humorless, Evasive, Daring.
Alignment: lawful neutral.
He is a follower of Solina. (LG)
Born: 431 AC (Age 369)
Orientation: Hetrosexual
Home: Mahton's Butchers
Settlement: Sev Beritar
Spouse: Elberethwen the First
Mother: Emeldain the Second (Deceased)
Father: Ganthiion the First
Children
- Emeldnde the Second - age 197 ♀
- Gildo - age 47 ♂
- Findan - age 40 ♂
- Galath - age 37 ♀
- Gildoin - age 8 ♂
Siblings
- Aredhwel the Second - age 417 ♀
- Amrakil the First - age 344 ♂
- Elberetth the First - age 301 ♀
- Eldidel the First - age 278 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 10 | 11 | 11 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Mahton has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 gp | "The Magic of Herbs: Healing Made Easy" |
By Doe Green A book of traditional healing and treatments. Mostly incorrect. |
5 lbs. |
| 1 | Door Key | The key to Mahton's Butchers. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Elberethwen" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 1 gp 2 sp 6 cp | Money Pouch | Mahton's money pouch. It has 1 gp, 1 sp and 16 cp in it. | ⅜ lb. |
| 1 | 1 cp | Whetstone | 1 lb. |