Jerry Randall
Male Human Arch-Druid
He is an adult human with amber eyes, very short auburn and grey streaked hair, a full beard, and light brown skin.
Personality Traits: Tense, Serious, Evasive.
Alignment: neutral good.
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: Randall's Mysterious Apothecary
Settlement: Wending
Spouse: Matilda Randall
Mother: Lucy Randall (Deceased)
Father: Jose Randall (Deceased)
Guardian: Owen Strickland the 2nd (Deceased)
Children
- Donald Randall - age 14 ♂
- Annis Randall - age 9 ♀
Siblings
- Martinus Randall the 2nd - age 52 ♂
- Jesse Randall - age 49 ♂
- Maude Randall - age 37 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 11 | 10 | 14 | 12 | 11 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 32 | 12 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +5, Perception +5
Abilities:
- Wild Shape. Jerry can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Jerry is a spellcaster. His spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Comb | A comb. | ||
| 1 | Door Key | The key to Randall's Mysterious Apothecary. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Matilda" engraved on the inside. | |
| 2 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 8 cp | Large copper ear hoop | A large copper hoop earring. | |
| 1 | 6 sp 8 cp | Money Pouch | Jerry's money pouch. It has 4 sp and 28 cp in it. | ⅝ lb. |
| 1 | 20 gp 5 sp | Quartz encrusted shoulder clasp | An elaborate electrum shoulder clasp, with 5 medium quartz stones inset. | |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |