Randall's Mysterious Apothecary
319 year old Human construction, small sized
Location: Wending
Owned by: Jerry Randall
A small half-timbered house with a thatched roof. A Cockatrice head hangs on a wall. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Annis Randall | 9 | Female | Human | She is a human child with brown eyes, shoulder-length auburn hair, and medium brown skin. | |
Jerry Randall | Arch-Druid | 43 | Male | Human | He is an adult human with amber eyes, very short auburn and grey streaked hair, a full beard, and light brown skin. |
Joel Clodblower | Arch-Druid's Apprentice | 13 | Male | Human | He is an adolescent human with amber eyes, short strawberry hair in a side parting, and light pink skin. |
Matilda Randall | Housekeeper | 47 | Female | Human | She is an adult human with grey eyes, short auburn hair, and olive skin. |
Ysabella Lincoln | 57 | Female | Human | She is an elderly human with amber eyes, long dyed black hair tied back in a knot, and medium brown skin. |
Family Tree
- Jerry Randall (♂/43) + Matilda Randall nee Bolgeblower (♀/47/Jerry's wife)
- Annis Randall (♀/9/Jerry's daughter)
- Ysabella Lincoln nee Abrams (♀/57/Jerry's aunt)
Items for sale
At this location, items are priced between 105% and 112% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 210 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 190 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 160 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 53 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |