Dreekol
Male Otterfolk Housekeeper
He is an adult otterfolk with grey eyes and dark brown fur with brown fur on their face.
Personality Traits: Extroverted, Daring, Serious.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 778 AC (Age 22)
Orientation: Hetrosexual
Home: Frulun's Grocers and Sundries
Settlement: Port Kirkden
Spouse: Neala
Mother: Rooma
Father: Peareep
Siblings
- Nere - age 28 ♀
- Kheemeek - age 25 ♂
- Shuluna - age 24 ♀
- Seare - age 22 ♀
- Dreela - age 20 ♀
- Tierit - age 20 ♂
- Neay - age 20 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 11 | 10 | 10 | 8 | 10 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Nature +1
Abilities:
- Hold Breath. Dreekol can hold their breath for up to 30 minutes at a time.
- Bite. Dreekol can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 4 sp | Money Pouch | Dreekol's money pouch. It has 2 sp and 20 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 5 cp | Polished wood necklace | A string of small polished wooden beads. | |
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Neala" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |