Jessamot Nightren

Female Human Druid

She is an adult human with blue eyes, light-brown and grey streaked hair in a plait, and light brown skin.

Personality Traits: Jovial, Evasive.

Alignment: neutral.

Born: 777 AC (Age 23)

Orientation: Hetrosexual

Home: Guidvar's Apothecary

Settlement: Bildaville

Mother: Mirald Nightren (Deceased)

Father: Guidvar Nightren

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
7 9 8 10 9 11
-1 -1

ACHPPassive
Perception
Speed
12 14 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Arcana +2, Survival +2

Abilities:

  • Wild Shape. Jessamot can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Jessamot is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 gp 8 sp 8 cp Money Pouch Jessamot's money pouch. It has 26 sp and 28 cp in it. 1 lbs.
1 Pocket lint Some pocket lint.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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