Guidvar's Apothecary

74 year old Halfling construction, small sized

Location: Bildaville

Owned by: Guidvar Nightren

A small Cob-walled home with round windows. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Amphda Nightren 12 Female Half-Elf She is a half-elf child with silver eyes, scruffy strawberry hair, and light brown skin.
Anchogar Wheeler-Kirkpatrick Arch-Druid's Apprentice 15 Male Longfoot He is an adolescent longfoot with green eyes, scruffy dyed auburn hair, and light pink skin.
Bellne Nightren Druid 30 Female Halfling She is an adult halfling with grey eyes, long tied back dark-brown and grey streaked hair, and light brown skin.
Beriard Nightren Housekeeper 25 Male Human He is an adult human with black eyes, short curly dyed purple hair, stubble, and black skin.
Bilbo Kirkpatrick Arch-Druid's Apprentice 17 Male Longfoot He is an adolescent longfoot with amber eyes, scruffy strawberry hair, and light brown skin.
Elenwal Nightren Housekeeper 78 Female Elf She is an adolescent elf with brown eyes, short dark-brown hair in a side parting, and medium brown skin.
Findisal Nightren 7 Female Half-Elf She is a half-elf child with silver eyes, short strawberry hair in a side parting, and light brown skin.
Guiducmas Nightren 4 Male Half-Elf He is a half-elf child with silver eyes, scruffy strawberry hair, and light brown skin.
Guidvar Nightren Arch-Druid 56 Male Human He is an elderly human with amber eyes, dyed strawberry hair in a plait, a big bushy beard, and light brown skin.
Jessamot Nightren Druid 23 Female Human She is an adult human with blue eyes, light-brown and grey streaked hair in a plait, and light brown skin.
Lothoras Nightren Housekeeper 29 Male Human He is an adult human with green eyes, balding light-brown hair, a clean shaven face, and light brown skin.
Moscogar Nightren Druid 26 Male Human He is an adult human with black eyes, short black hair in a side parting, a full beard, and black skin.
Mungo Stratton Arch-Druid's Apprentice 18 Male Human He is an adolescent human with hazel eyes, dark-brown hair in a bun, and medium brown skin.
Pontdas Nightren 7 Male Longfoot He is a longfoot child with amber eyes, a dark-brown quiff, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 101% and 116% of their base value.

Available Price Value Item Rarity Description
2 480 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 290 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 58 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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