Guidvar Nightren
Male Human Arch-Druid
He is an elderly human with amber eyes, dyed strawberry hair in a plait, a big bushy beard, and light brown skin.
Personality Traits: Hilarious, Impatient, Responsible.
Alignment: neutral.
Born: 744 AC (Age 56)
Orientation: Hetrosexual
Home: Guidvar's Apothecary
Settlement: Bildaville
Spouse: Elenwal Nightren
Mother: Semolinnia Clough-Nightren (Deceased)
Father: Lothoras Clough-Nightren (Deceased)
Children
- Lothoras Nightren - age 29 ♂
- Moscogar Nightren - age 26 ♂
- Beriard Nightren - age 25 ♂
- Jessamot Nightren - age 23 ♀
- Hildbo Nightren - age 21 ♂
- Amphda Nightren - age 12 ♀
- Findisal Nightren - age 7 ♀
- Guiducmas Nightren - age 4 ♂
Siblings
- Camella Clough - age 49 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 9 | 8 | 11 | 9 | 8 |
| -1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 28 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +3, Perception +3
Abilities:
- Wild Shape. Guidvar can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Guidvar is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Halfling, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Door Key | The key to Guidvar's Apothecary. | ||
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Elenwal" engraved on the inside. | |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | Handkerchief | A small square of cloth with Guidvar stitched in one corner. | ||
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 2 | Love Letter |
A love letter, written in Common, addressed to 'Guidvar', and signed by 'Elenwal'. It is rather sincere. |
||
| 1 | 6 sp 2 cp | Money Pouch | Guidvar's money pouch. It has 5 sp and 12 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |