Zillah Goodman

Female Human

She is an elderly human with grey eyes, grey hair in a ponytail, and light pink skin.

Personality Traits: Impatient, Jovial.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 737 AC (Age 63)

Orientation: Homosexual

Home: Daughter of Dwaliurin's Bakehouse

Settlement: Marblegully (immigrated from Golridge)

Spouse: Iblerin daughter of Thuin

Mother: Marjorie Goodman (Deceased)

Father: Alva Goodman the 2nd (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 8 10 9 13 8
-1 +1 -1

ACHPPassive
Perception
Speed
9 4 10 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2

Spoken Languages: Common, Dwarvish (basic)

Inventory

Quantity Value Item Description Weight
1 1 sp 2 cp Copper earrings A pair of copper hoop earrings.
1 1 sp 5 cp Gardening Gloves Well-worn gloves with reinforced palms, ideal for protecting hands while working in the garden.
1 6 cp Ginger A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. ¹⁄₁₆ lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Iblerin" engraved on the inside.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 2 sp Money Pouch Zillah's money pouch. It has 1 sp and 10 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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