Primaldnda Frederick

Female Halfling Housekeeper

She is an adult halfling with grey eyes, long tied back dyed black hair, and light brown skin.

Personality Traits: Patient, Optimistic, Evasive.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 779 AC (Age 21)

Orientation: Hetrosexual

Home: Farewort-Frederick's Local Butchers

Settlement: Erdinville

Mother: Bertha Frederick

Father: Valdemato Frederick

Statistics

STRDEXCONWISINTCHR
11 14 13 11 9 10
+2 +1

ACHPPassive
Perception
Speed
12 5 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2

Abilities:

  • Lucky. When Primaldnda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Primaldnda has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Primaldnda can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Organised Crime" This book appears to contain the constitution and bylaws of a thieves guild. 5 lbs.
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 1 gp 6 sp 4 cp Money Pouch Primaldnda's money pouch. It has 14 sp and 24 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pocket lint Some pocket lint.
1 2 cp Soap
1 19 gp Splendid Quartz necklace A electrum necklace, with 6 medium quartz gems hanging from it.

Download as Fantasy Grounds NPC

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