Valdemato Frederick
Male Halfling Housekeeper
He is an adult halfling with blue eyes, a horseshoe of light-brown hair, bushy sideburns, and light brown skin.
Personality Traits: Shy, Serious, Optimistic.
Alignment: chaotic good.
He is a follower of Gaia. (CN)
Born: 736 AC (Age 64)
Orientation: Hetrosexual
Home: Farewort-Frederick's Local Butchers
Settlement: Erdinville
Spouse: Bertha Frederick
Mother: Jasmlva Frederick
Father: Caramas Frederick (Deceased)
Children
- Primaldnda Frederick - age 21 ♀
Siblings
- Tomaccme Farewort-Frederick - age 60 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
9 | 12 | 13 | 11 | 10 | 10 |
+1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 5 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Valdemato rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Valdemato has advantage on saving throws against being frightened.
- Halfling Nimbleness. Valdemato can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 5 cp | Bucket | 2 lbs. | |
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Bertha" engraved on the inside. | |
1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
1 | 2 gp 4 sp 4 cp | Money Pouch | Valdemato's money pouch. It has 24 sp and 4 cp in it. | ½ lb. |
1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
1 | Shopping list | An old shopping list with most of the items crossed off. |