Falcad Charles Hughs

Male Longfoot Hunter

He is an adult longfoot with amber eyes (behind a pair of spectacles), long curly black hair, stubble, and medium brown skin.

Personality Traits: Kind, Downbeat, Impatient.

Alignment: chaotic evil.

He is a follower of Xor. (LE)

Born: 741 AC (Age 59)

Orientation: Hetrosexual

Home: Hunters

Settlement: Forgabglind (immigrated from Odinworth)

Spouse: Amari Thirza Regillda Nartut Hughs

Mother: Zofshaaar Charles (Deceased)

Father: Anch Charles (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 10 12 13 11 9
+1 +1

ACHPPassive
Perception
Speed
10 7 11 25 ft.

Alignment: chaotic evil

Size: Small

Actions:

  • Blowgun. Ranged Weapon Attack: +2 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +3, Nature +2

Abilities:

  • Lucky. When Falcad rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Falcad has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Falcad can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Gnomish (basic)

Inventory

Quantity Value Item Description Weight
1 10 gp Blowgun A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading 1 lb.
1 25 gp Disguise Kit This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Amari Thirza Regillda Nartut" engraved on the inside.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Falcad's money pouch. It has 7 sp and 29 cp in it. ¾ lb.
1 Shopping list An old shopping list with most of the items crossed off.

Download as Fantasy Grounds NPC

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