Gundodo Charles
Male Longfoot Veteran Adventurer
He is an elderly longfoot with amber eyes, a white quiff, a clean shaven face, and medium brown skin.
Personality Traits: Introverted, Serious.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 725 AC (Age 75)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Olcashire (immigrated from Odinworth)
Mother: Zofshaaar Charles (Deceased)
Father: Anch Charles (Deceased)
Siblings
- Wisest Charles - age 77 ♂
- Birdie Charles - age 64 ♀
- Falcad Charles Hughs - age 59 ♂
- Miraor Hayhole - age 57 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 11 | 13 | 11 | 10 | 10 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 44 | 10 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Insight +3, Animal Handling +3
Abilities:
- Lucky. When Gundodo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Gundodo has advantage on saving throws against being frightened.
- Halfling Nimbleness. Gundodo can move through the space of any creature that is of a size larger than small.
- Action Surge. Once per day, Gundodo can take an additional action on their turn.
- Multiattack. Gundodo attacks twice.
Spoken Languages: Halfling, Common, Dwarvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Handkerchief | A small square of cloth with Gundodo stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 1 | 3 gp 8 sp 2 cp | Money Pouch | Gundodo's money pouch. It has 2 gp, 18 sp and 2 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 30 gp | Ring Mail | Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. | 40 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |