Birdie Charles
Female Longfoot Housekeeper
She is an adult longfoot with amber eyes, long black hair with a fringe cut, and dark brown skin.
Personality Traits: Reckless, Altruistic, Personable.
Alignment: neutral.
Born: 736 AC (Age 64)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Odinworth
Mother: Zofshaaar Charles (Deceased)
Father: Anch Charles (Deceased)
Siblings
- Wisest Charles - age 77 ♂
- Gundodo Charles - age 75 ♂
- Falcad Charles Hughs - age 59 ♂
- Miraor Hayhole - age 57 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 11 | 13 | 11 | 11 | 8 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2
Abilities:
- Lucky. When Birdie rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Birdie has advantage on saving throws against being frightened.
- Halfling Nimbleness. Birdie can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "A brief history of Ataland for children (or busy adults)" | common |
By Lóhal, daughter of Tharóin A quick summary of the last 800 years. |
5 lbs. |
| 1 | 25 gp 7 cp | Aquamarine pewter chain bracelet | uncommon | A short chain of tiny pewter links, with a small aquamarine attached. | |
| 1 | 5 cp | Bucket | common | 2 lbs. | |
| 1 | 1 cp | Candle | common | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 5 sp | Lamp | common | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 5 sp 9 cp | Money Pouch | common | Birdie's money pouch. It has 1 gp, 13 sp and 29 cp in it. | ⅞ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 2 | Rusty nail | common | A rusty old nail. | ||
| 1 | 2 gp | Thin gold ear ring | common | A thin hoop of gold wire, worn as an earring. |