Birdie Charles

Female Longfoot Housekeeper

She is an adult longfoot with amber eyes, long black hair with a fringe cut, and dark brown skin.

Personality Traits: Reckless, Altruistic, Personable.

Alignment: neutral.

Born: 736 AC (Age 64)

Orientation: Hetrosexual

Home: Vegetable Garden

Settlement: Odinworth

Mother: Zofshaaar Charles (Deceased)

Father: Anch Charles (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 11 13 11 11 8
+1 -1

ACHPPassive
Perception
Speed
10 5 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2

Abilities:

  • Lucky. When Birdie rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Birdie has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Birdie can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "A brief history of Ataland for children (or busy adults)" common By Lóhal, daughter of Tharóin

A quick summary of the last 800 years.
5 lbs.
1 25 gp 7 cp Aquamarine pewter chain bracelet uncommon A short chain of tiny pewter links, with a small aquamarine attached.
1 5 cp Bucket common 2 lbs.
1 1 cp Candle common For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 5 sp Lamp common A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 5 sp 9 cp Money Pouch common Birdie's money pouch. It has 1 gp, 13 sp and 29 cp in it. ⅞ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
2 Rusty nail common A rusty old nail.
1 2 gp Thin gold ear ring common A thin hoop of gold wire, worn as an earring.

Download as Fantasy Grounds NPC

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