Prisia Morgan-Joiner

Female Halfling Arch-Druid's Apprentice

She is an adolescent halfling with blue eyes, light-brown hair in braids, and olive skin.

Personality Traits: Optimistic, Downbeat, Impatient.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 780 AC (Age 20)

Orientation: Hetrosexual

Home: Carada's Apothecary

Settlement: Eglaworth

Mother: Mimosama Morgan-Joiner

Father: Beriard Morgan-Joiner

Statistics

STRDEXCONWISINTCHR
6 12 10 13 11 7
-2 +1 +1 -1

ACHPPassive
Perception
Speed
12 16 11 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +3, Arcana +2

Abilities:

  • Lucky. When Prisia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Prisia has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Prisia can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Prisia can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Prisia is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common, Draconic (basic)

Inventory

Quantity Value Item Description Weight
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 1 sp 5 cp Money Pouch Prisia's money pouch. It has 15 cp in it. ⁵⁄₁₆ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 Pocket lint Some pocket lint.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

Send Feedback