Prisia Morgan-Joiner
Female Halfling Arch-Druid's Apprentice
She is an adolescent halfling with blue eyes, light-brown hair in braids, and olive skin.
Personality Traits: Optimistic, Downbeat, Impatient.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: Carada's Apothecary
Settlement: Eglaworth
Mother: Mimosama Morgan-Joiner
Father: Beriard Morgan-Joiner
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 13 | 11 | 7 |
| -2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Survival +3, Arcana +2
Abilities:
- Lucky. When Prisia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Prisia has advantage on saving throws against being frightened.
- Halfling Nimbleness. Prisia can move through the space of any creature that is of a size larger than small.
- Wild Shape. Prisia can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Prisia is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common, Draconic (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 1 sp 5 cp | Money Pouch | Prisia's money pouch. It has 15 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |