Carada's Apothecary
799 year old Halfling construction, small sized
Location: Eglaworth
Owned by: Carada Proudhouse-Iltujur
A small Cob-walled home with round windows. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Carada Proudhouse-Iltujur | Arch-Druid | 41 | Female | Longfoot | She is an adult longfoot with one amber eye (her left is covered by an eye-patch), dark-brown hair in a ponytail, and medium brown skin. |
Prisia Morgan-Joiner | Arch-Druid's Apprentice | 20 | Female | Halfling | She is an adolescent halfling with blue eyes, light-brown hair in braids, and olive skin. |
Ravobrnax Proudhouse-Iltujur | Housekeeper | 39 | Male | Dragonborn | He is an adult dragonborn with amber eyes and red scales. |
Tolmaed Carver | Arch-Druid's Apprentice | 17 | Male | Human | He is an adolescent human with amber eyes, short strawberry hair in a side parting, and light brown skin. |
Family Tree
- Carada Proudhouse-Iltujur nee Grace (♀/41) + Ravobrnax Proudhouse-Iltujur (♂/39/Carada's husband)
Items for sale
At this location, items are priced between 91% and 112% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 480 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 200 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 560 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
3 | 50 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 93 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |