Carada's Apothecary

799 year old Halfling construction, small sized

Location: Eglaworth

Owned by: Carada Proudhouse-Iltujur

A small Cob-walled home with round windows. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Carada Proudhouse-Iltujur Arch-Druid 41 Female Longfoot She is an adult longfoot with one amber eye (her left is covered by an eye-patch), dark-brown hair in a ponytail, and medium brown skin.
Prisia Morgan-Joiner Arch-Druid's Apprentice 20 Female Halfling She is an adolescent halfling with blue eyes, light-brown hair in braids, and olive skin.
Ravobrnax Proudhouse-Iltujur Housekeeper 39 Male Dragonborn He is an adult dragonborn with amber eyes and red scales.
Tolmaed Carver Arch-Druid's Apprentice 17 Male Human He is an adolescent human with amber eyes, short strawberry hair in a side parting, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 112% of their base value.

Available Price Value Item Rarity Description
1 530 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
2 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
3 52 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 330 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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