Mimosama Morgan-Joiner
Female Halfling Housekeeper
She is an adult halfling with grey eyes, strawberry hair in a plait, and light pink skin.
Personality Traits: Reckless, Introverted.
Alignment: neutral good.
Born: 745 AC (Age 55)
Orientation: Hetrosexual
Home: Joiner's Best Barbers
Settlement: Eglaworth
Spouse: Beriard Morgan-Joiner
Mother: Prisia Morgan
Father: Elgrioc Morgan
Children
- Prisia Morgan-Joiner - age 20 ♀
Siblings
- Jasmilly Morgan-Sanborn - age 58 ♀
- Samin Grace - age 54 ♀
- Jasmosa Morgan - age 35 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 8 | 13 | 8 | 7 |
| -2 | +1 | -1 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 11 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +3
Abilities:
- Lucky. When Mimosama rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mimosama has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mimosama can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Beriard" engraved on the inside. | |
| 1 | 6 sp 6 cp | Money Pouch | Mimosama's money pouch. It has 5 sp and 16 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Twine | A short length of twine. Just a few foot long. |