Kiltwor Barnett

Male Otterfolk Druid

He is an adult otterfolk with black eyes and grey fur with light brown streaks.

Personality Traits: Reckless, Evasive, Optimistic.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 774 AC (Age 26)

Orientation: Hetrosexual

Home: Retu's Enigmatic Apothecary

Settlement: Southwich

Spouse: Drieli Chaaddri

Mother: Retu Eadow

Father: Nigond Barnett (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 11 11 10 10
-2 +1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Mace. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Survival +2, Perception +2

Abilities:

  • Hold Breath. Kiltwor can hold their breath for up to 30 minutes at a time.
  • Bite. Kiltwor can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Kiltwor can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Kiltwor is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 20 gp "Poisons and Antidotes" By Galionan Auglaraan

A exhaustive guide to the symptoms of various poisons, and the creation of antitoxin. When making a medicine check to identify a poison, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 cp Flask or tankard 1 lb.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 5 gp Mace A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 1 gp 1 sp 8 cp Money Pouch Kiltwor's money pouch. It has 11 sp and 8 cp in it. ⅜ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 Smooth Stone A tumbled smooth stone with "Drieli" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 4 cp Thin copper ear ring A thin hoop of copper wire, worn as an earring.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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