Retu's Enigmatic Apothecary

55 year old Otterfolk construction, small sized

Location: Southwich

Owned by: Retu Eadow

A newly built half-timbered house. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Drieli Chaaddri Housekeeper 28 Female Otterfolk She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face.
Fargkar Gamlock 2 Female Otterfolk She is an otterfolk child with black eyes and medium brown fur with light brown patches.
Froolo Barnett Housekeeper 19 Male Otterfolk He is an adult otterfolk with black eyes and grey fur with white streaks.
Grorin Barnett 5 Male Otterfolk He is an otterfolk child with black eyes and medium brown fur with light brown patches.
Heer Barnett Housekeeper 29 Male Otterfolk He is an adult otterfolk with black eyes and light brown fur with dark brown streaks.
Kiltwor Barnett Druid 26 Male Otterfolk He is an adult otterfolk with black eyes and grey fur with light brown streaks.
Lliell Barnett 3 Male Otterfolk He is an otterfolk child with grey eyes and grey fur with white fur on their face.
Raiannre Powell Arch-Druid's Apprentice 17 Female Human She is an adolescent human with grey eyes, long flowing dyed red hair, and light brown skin.
Retu Eadow Arch-Druid 48 Female Otterfolk She is an elderly otterfolk with black eyes and light brown fur with dark brown streaks.
Sep Gamlock Druid 27 Female Otterfolk She is an adult otterfolk with black eyes and medium brown fur with grey spots.
Wraridehzys Gamlock 3 Female Otterfolk She is an otterfolk child with black eyes and light brown fur with grey spots.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 89% of their base value.

Available Price Value Item Rarity Description
1 420 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 79 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 160 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 130 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
5 42 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 89 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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