Retu Eadow
Female Otterfolk Arch-Druid
She is an elderly otterfolk with black eyes and light brown fur with dark brown streaks.
Personality Traits: Tired, Evasive, Responsible.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 752 AC (Age 48)
Orientation: Hetrosexual
Home: Retu's Enigmatic Apothecary
Settlement: Southwich
Spouse: Nigond Barnett (Deceased)
Mother: Deyeli Eadow (Deceased)
Father: Jeyemeep Aluvialu (Deceased)
Children
- Heer Barnett - age 29 ♂
- Naróin Barnett - age 27 ♂
- Kiltwor Barnett - age 26 ♂
- Preyereep Barnett - age 24 ♂
- Novice Khootee Eadow - age 24 ♀
- Dáarkûn Eadow - age 22 ♀
- Froolo Barnett - age 19 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 11 | 8 | 8 |
| -2 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 32 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +1, Perception +3, Religion +2
Abilities:
- Hold Breath. Retu can hold their breath for up to 30 minutes at a time.
- Bite. Retu can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Retu can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Retu is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Door Key | The key to Retu's Enigmatic Apothecary. | ||
| 1 | 12 gp 5 sp 6 cp | Engraved Amethyst ring | A pewter ring, with 1 small a amethyst stone inset and fine engraving work. | |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp | Large electrum ear hoop | A large electrum hoop earring. | |
| 1 | 1 gp 4 sp 3 cp | Money Pouch | Retu's money pouch. It has 1 gp, 4 sp and 3 cp in it. | ³⁄₁₆ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |