Hootee
Female Otterfolk Druid
She is an adult otterfolk with one grey eye (her left is closed and scarred) and grey fur with brown fur on their face and chest.
Personality Traits: Downbeat.
Alignment: neutral good.
Born: 783 AC (Age 17)
Orientation: Hetrosexual
Home: Semeek's Occult Apothecary
Settlement: Heden
Mother: Zulutu
Father: Semeek Moorepup
Siblings
- Rhoola - age 23 ♀
- Pleakol - age 23 ♂
- Hooreep - age 21 ♂
- Drelo - age 13 ♂
- Llear - age 11 ♂
- Feyetu - age 10 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 8 | 11 | 11 | 8 |
| -2 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 14 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Religion +2, Perception +2
Abilities:
- Hold Breath. Hootee can hold their breath for up to 30 minutes at a time.
- Bite. Hootee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Hootee can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Hootee is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 7 gp | "My Witch" |
By Amber Rose A trashy romance novel. The book is about a simple farmer, swept off his feet by a beautiful and powerful sorceress. |
5 lbs. |
| 1 | A short pencil | A short pencil. | ||
| 1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 8 sp 3 cp | Money Pouch | Hootee's money pouch. It has 8 sp and 3 cp in it. | ¼ lb. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |