Semeek Moorepup

Male Otterfolk Arch-Druid

He is an adult otterfolk with grey eyes and grey fur with light brown fur on their face and chest.

Personality Traits: Jovial, Impatient.

Alignment: neutral.

Born: 761 AC (Age 39)

Orientation: Hetrosexual

Home: Semeek's Occult Apothecary

Settlement: Heden

Spouse: Zulutu

Mother: Moore Proonapup (Deceased)

Father: Rier Pleamapup (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 12 11 11 10
-2 +1 +1

ACHPPassive
Perception
Speed
13 36 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Club. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +1, Insight +3, Survival +3

Abilities:

  • Hold Breath. Semeek can hold their breath for up to 30 minutes at a time.
  • Bite. Semeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Semeek can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Semeek is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "The Giant Book of Giant Tales" By Mr. K'ryn

A collection of traditional fairy-tales with a giants theme, collected by Mr. K'ryn. The book makes the dubious claim the stories were collected from giants. Includes: "The crown that was a giant's ring", "The friendly giant", and "Fe-Fi-Fo-Fum".
5 lbs.
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 cp Blowgun needle 1 lb.
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 Comb A comb.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Door Key The key to Semeek's Occult Apothecary.
1 2 gp 9 sp 6 cp Money Pouch Semeek's money pouch. It has 29 sp and 6 cp in it. ¾ lb.
1 30 gp Platinum ear ring A plain platinum hoop earring.
1 5 cp Polished wood necklace A string of large polished wooden beads.
1 Smooth Stone A tumbled smooth stone with "Zulutu" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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